A small auto-biography...
I'm a programmer from Connecticut interested in artificial intelligence in games. Professionally, I have designed and developed for both front-end applications (web sites, mobile clients, and games) and back-end functionality (web services, business logic, and game logic). I like trying out new things and tinkering with new technologies and approaches to current development problems. I have published two theses on pathfinding and artificial intelligence, and have two published academic games.